Techniques for Percussion Sequencing and Synthesis with Max MSP
Ben Whateley
The aim of this workshop is to create robust, flexible and good sounding systems designed for percussion synthesis in Max, with unique uses of poly~ and MC. Ben's desire for accurate and multi-timbral digital percussion instruments led him to develop a useful set of techniques that are not generally available. Ben will share what they have learnt in an open, generative environment that allows participants to adapt what they make into their own practice and create something new! The workshop will start with introductions, followed by a short example of how the instruments can sound! You’ll use a combination of gen~ and poly~ to create a drum machine in the first half, after which participants will be free to extend their patches. Ben will be there to guide you, and if you would like to share your developments there will be time for this at the end of the session. Ben's learning materials will be shared with all the participants so that you can take them home and continue work at your own pace!
Workshop requirements
- laptop with Max MSP installed
- headphones
- some knowledge of Max MSP
About Ben Whateley
Ben performs with real-time synthesis and simple, generative systems for pattern creation that afford playful interaction. They are influenced by the bass music that they grew up with in the north of England, though they use software that has roots in academic tradition and their practice is exceedingly founded in research. They can’t - nor would want to - try and escape the heavy influence that Niche - bassline - and Garage has on their musical output. Instead they attempt to accelerate the features of that music that they find so enjoyable and to engage with its legacies in both serious and firmly unserious ways.